Demon’s Souls on PC: official version and experiment
This page concerns the Demon’s Souls PS5 remake identified by the title IDs below. The original PS3 game, a PS3 emulator result and an official PC port claim are different subjects.
What is established for Demon’s Souls on PC? Demon’s Souls on the patched Linux stack reaches a very slow tutorial; the RADV record reaches character creation with artifacts. The Demon’s Souls Windows integration is kept separate. None of these reports establishes a completed playthrough or universal PC requirements.
Demon’s Souls on PC: compatibility evidence
The PS5 remake has reports for PPSA01341 and PPSA01342. Each record keeps its own title ID; these are not results for the original PS3 game. Source ↗
The October 14 source update separates a patched Linux tutorial run from stock main, which stops during level loading. Different cache states and branches are not comparable benchmarks. Source ↗
An October 16 Linux/RADV follow-up reaches character creation with visible artifacts. Gameplay and audio quality remain untested on that stack. Source ↗
Reported hardware
| Hardware / platform | Build / reported result | Evidence |
|---|---|---|
| PPSA01341 Ryzen 5 7600X RTX 5070 Ti 32 GB RAM · Linux | main 7a0c838ca + #758 + #5181 + perf/shader-spirv-on-disk 0bc9120 + local stencil workaround; exact combined tip not stated Gameplay reported | Details ↓ Report ↗ |
| PPSA01341 Ryzen 5 7600X RTX 5070 Ti 32 GB RAM · Linux | main 7a0c838ca; cold-cache run Menus reported | Details ↓ Report ↗ |
| PPSA01341 Ryzen 9 7950X RX 6650 XT 128 GiB RAM · Linux | main 5d9dcc42d + #5872; combined head f4d42bb0c4f2; APS5_LAZY_SHADER_PREPARE=1 Menus reported | Details ↓ Report ↗ |
| PPSA01342 24-core host · model not stated NVIDIA GPU · model not stated RAM unknown · Windows | PR #5; September 27 update incorporates main 9958d26 and fix 1e4430e. Exact test tip not stated. Menus reported | Details ↓ Report ↗ |
Test reports
Demon’s Souls on PC · Linux · Experimental / integration
Gameplay reportedPPSA01341 v1.07: tutorial HUD and knight rendered at about 0.30 FPS with a warm cache.
- Title ID
- PPSA01341
- Test date
- Unknown — not stated in source
- Post date
- 2026-10-07
- Source updated
- 2026-10-14
- System
- Nobara 44 · Linux 7.2 · NVIDIA 595.91.07 · GCC 16.2 Release · SPIRV-Tools OFF
- Tested build
- main 7a0c838ca + #758 + #5181 + perf/shader-spirv-on-disk 0bc9120 + local stencil workaround; exact combined tip not stated
- Reported CPU
- Ryzen 5 7600X
- Reported GPU
- RTX 5070 Ti
- Reported RAM
- 32 GB
- Evidence
- fisherjoey ↗
1080p renderconfig override and debug-start route. Foliage artifacts, incorrect stencil writes and per-launch shader work remain. No practical playthrough established.
Demon’s Souls on PC · Linux · Main snapshot
Menus reportedTitle screen renders; tutorial loading stops on an image-resource error.
- Title ID
- PPSA01341
- Test date
- Unknown — not stated in source
- Post date
- 2026-10-07
- Source updated
- 2026-10-14
- System
- Nobara 44 · Linux 7.2 · NVIDIA 595.91.07 · GCC 16.2 Release · SPIRV-Tools OFF
- Tested build
- main 7a0c838ca; cold-cache run
- Reported CPU
- Ryzen 5 7600X
- Reported GPU
- RTX 5070 Ti
- Reported RAM
- 32 GB
- Evidence
- fisherjoey ↗
This stock-main result does not inherit the patched tutorial result. Resource-plan memory growth can also end longer runs.
Demon’s Souls on PC · Linux · Experimental / integration
Menus reportedLanguage setup, cinematic and character creation; a model appears with facial artifacts.
- Title ID
- PPSA01341
- Test date
- Unknown — not stated in source
- Post date
- 2026-10-16
- System
- Arch Linux 7.2.9 · GCC 16.2.1 Release · SPIRV-Tools ON · X11
- Tested build
- main 5d9dcc42d + #5872; combined head f4d42bb0c4f2; APS5_LAZY_SHADER_PREPARE=1
- Reported CPU
- Ryzen 9 7950X
- Reported GPU
- RX 6650 XT · 8 GiB · RADV Mesa 26.2.4-arch1.1
- Reported RAM
- 128 GiB
- Evidence
- JJenkx ↗
Warm caches, slow transitions and diagnostic tracing. Gameplay and audio untested; presentation counts are not gameplay FPS.
Demon’s Souls on PC · Windows · Experimental / integration
Menus reportedThe September 27 update describes the main menu, intro cinematic and character creation after integration with main.
- Title ID
- PPSA01342
- Test date
- Unknown — not stated in source
- Post date
- 2026-09-25
- System
- Windows
- Tested build
- PR #5; September 27 update incorporates main 9958d26 and fix 1e4430e. Exact test tip not stated.
- Reported CPU
- 24-core host · model not stated
- Reported GPU
- NVIDIA GPU · model not stated
- Reported RAM
- Unknown
- Evidence
- yumlevi ↗
Menu background loss on about 65% of presents is recorded, alongside historical options and unresolved rendering. No current-main gameplay or completed playthrough is established by this record.
Known limitations
- The Linux tutorial result needs extra patches and a local stencil workaround; it runs at about 0.30 FPS. Evidence ↗
- The Linux/RADV character model has visible artifacts; gameplay remains untested. Evidence ↗
- The older Windows integration retains rendering limitations and does not establish current-release behavior. Evidence ↗
Reported milestones
Historical Windows integration records menus and character creation.
Source ↗PPSA01341 Linux bring-up thread opened.
Source ↗Source update distinguishes stock-main loading failure from the patched tutorial result.
Source ↗Linux/RADV follow-up reaches character creation with visible artifacts.
Source ↗
More community captures

Community image unavailable. View the original report ↗

Community image unavailable. View the original report ↗
Common questions
Which Demon’s Souls version is this?
The PS5 remake. Linux records here identify PPSA01341; the historical Windows record identifies PPSA01342. Each environment is kept separate from the original PS3 game.
Does the tutorial result apply to the official release?
No. It uses an integration stack and local changes. Stock main has a separate record.
Are the Linux/RADV menus a gameplay result?
No. That run reaches character creation, with artifacts; gameplay and audio quality remain untested.
Demon’s Souls on PC: is this a complete playthrough?
The selected reports establish only their recorded scenes and stopping points. None of these entries establishes full-game completion. Read the original report before extending its scope.
Demon’s Souls on PC: are these minimum requirements?
No. The hardware belongs to a particular reported build and test. It is not a minimum specification, a recommendation for the official PC edition or a prediction for another machine.
Demon’s Souls on PC: which game edition is tested?
Demon’s Souls reports here concern the PS5 edition identified by each title ID. Results from another console generation or the official PC edition must be kept separate.
Has Port Record reproduced this test?
No. These are reviewed community reports. Follow the original source for its complete environment; our review date is not a test date.
Demon’s Souls on PC: prepare the same build
Use the title’s build and patches as your reference. These tools prepare input and compare records; they do not reproduce a test.
Relinker command builder ↗
Choose a platform, check module folders and generate a quoted v0.1.2 command.
ELF header checker ↗
Read the first 64 bytes of a local file. Inspect the format before conversion.
Compare my PC ↗
Find hardware components in sourced reports. See the exact build and limitations.
To investigate Demon’s Souls on PC, start from the source attached to the exact platform and build record. Preserve the local patches, game version and observed scene before comparing a new result. A source update can change the context after this review.
