PC STATUS / SOURCE REVIEW 2026-10-17

Demon’s Souls on PC: official version and experiment

This page concerns the Demon’s Souls PS5 remake identified by the title IDs below. The original PS3 game, a PS3 emulator result and an official PC port claim are different subjects.

What is established for Demon’s Souls on PC? Demon’s Souls on the patched Linux stack reaches a very slow tutorial; the RADV record reaches character creation with artifacts. The Demon’s Souls Windows integration is kept separate. None of these reports establishes a completed playthrough or universal PC requirements.

Official platform information ↗

Compare PC project routes · Find the AnyPS5 GitHub sources

Demon’s Souls on PC: compatibility evidence

The PS5 remake has reports for PPSA01341 and PPSA01342. Each record keeps its own title ID; these are not results for the original PS3 game. Source ↗

The October 14 source update separates a patched Linux tutorial run from stock main, which stops during level loading. Different cache states and branches are not comparable benchmarks. Source ↗

An October 16 Linux/RADV follow-up reaches character creation with visible artifacts. Gameplay and audio quality remain untested on that stack. Source ↗

Reported hardware

Hardware / platformBuild / reported resultEvidence
PPSA01341
Ryzen 5 7600X
RTX 5070 Ti
32 GB RAM · Linux
main 7a0c838ca + #758 + #5181 + perf/shader-spirv-on-disk 0bc9120 + local stencil workaround; exact combined tip not stated
Gameplay reported
Details ↓
Report ↗
PPSA01341
Ryzen 5 7600X
RTX 5070 Ti
32 GB RAM · Linux
main 7a0c838ca; cold-cache run
Menus reported
Details ↓
Report ↗
PPSA01341
Ryzen 9 7950X
RX 6650 XT
128 GiB RAM · Linux
main 5d9dcc42d + #5872; combined head f4d42bb0c4f2; APS5_LAZY_SHADER_PREPARE=1
Menus reported
Details ↓
Report ↗
PPSA01342
24-core host · model not stated
NVIDIA GPU · model not stated
RAM unknown · Windows
PR #5; September 27 update incorporates main 9958d26 and fix 1e4430e. Exact test tip not stated.
Menus reported
Details ↓
Report ↗

Test reports

Demon’s Souls on PC · Linux · Experimental / integration

Gameplay reported

PPSA01341 v1.07: tutorial HUD and knight rendered at about 0.30 FPS with a warm cache.

Title ID
PPSA01341
Test date
Unknown — not stated in source
Post date
2026-10-07
Source updated
2026-10-14
System
Nobara 44 · Linux 7.2 · NVIDIA 595.91.07 · GCC 16.2 Release · SPIRV-Tools OFF
Tested build
main 7a0c838ca + #758 + #5181 + perf/shader-spirv-on-disk 0bc9120 + local stencil workaround; exact combined tip not stated
Reported CPU
Ryzen 5 7600X
Reported GPU
RTX 5070 Ti
Reported RAM
32 GB
Evidence
fisherjoey ↗

1080p renderconfig override and debug-start route. Foliage artifacts, incorrect stencil writes and per-launch shader work remain. No practical playthrough established.

Demon’s Souls on PC · Linux · Main snapshot

Menus reported

Title screen renders; tutorial loading stops on an image-resource error.

Title ID
PPSA01341
Test date
Unknown — not stated in source
Post date
2026-10-07
Source updated
2026-10-14
System
Nobara 44 · Linux 7.2 · NVIDIA 595.91.07 · GCC 16.2 Release · SPIRV-Tools OFF
Tested build
main 7a0c838ca; cold-cache run
Reported CPU
Ryzen 5 7600X
Reported GPU
RTX 5070 Ti
Reported RAM
32 GB
Evidence
fisherjoey ↗

This stock-main result does not inherit the patched tutorial result. Resource-plan memory growth can also end longer runs.

Demon’s Souls on PC · Linux · Experimental / integration

Menus reported

Language setup, cinematic and character creation; a model appears with facial artifacts.

Title ID
PPSA01341
Test date
Unknown — not stated in source
Post date
2026-10-16
System
Arch Linux 7.2.9 · GCC 16.2.1 Release · SPIRV-Tools ON · X11
Tested build
main 5d9dcc42d + #5872; combined head f4d42bb0c4f2; APS5_LAZY_SHADER_PREPARE=1
Reported CPU
Ryzen 9 7950X
Reported GPU
RX 6650 XT · 8 GiB · RADV Mesa 26.2.4-arch1.1
Reported RAM
128 GiB
Evidence
JJenkx ↗

Warm caches, slow transitions and diagnostic tracing. Gameplay and audio untested; presentation counts are not gameplay FPS.

Demon’s Souls on PC · Windows · Experimental / integration

Menus reported

The September 27 update describes the main menu, intro cinematic and character creation after integration with main.

Title ID
PPSA01342
Test date
Unknown — not stated in source
Post date
2026-09-25
System
Windows
Tested build
PR #5; September 27 update incorporates main 9958d26 and fix 1e4430e. Exact test tip not stated.
Reported CPU
24-core host · model not stated
Reported GPU
NVIDIA GPU · model not stated
Reported RAM
Unknown
Evidence
yumlevi ↗

Menu background loss on about 65% of presents is recorded, alongside historical options and unresolved rendering. No current-main gameplay or completed playthrough is established by this record.

Known limitations

  • The Linux tutorial result needs extra patches and a local stencil workaround; it runs at about 0.30 FPS. Evidence ↗
  • The Linux/RADV character model has visible artifacts; gameplay remains untested. Evidence ↗
  • The older Windows integration retains rendering limitations and does not establish current-release behavior. Evidence ↗

Reported milestones

  1. Historical Windows integration records menus and character creation.

    Source ↗
  2. PPSA01341 Linux bring-up thread opened.

    Source ↗
  3. Source update distinguishes stock-main loading failure from the patched tutorial result.

    Source ↗
  4. Linux/RADV follow-up reaches character creation with visible artifacts.

    Source ↗

More community captures

Common questions

Which Demon’s Souls version is this?

The PS5 remake. Linux records here identify PPSA01341; the historical Windows record identifies PPSA01342. Each environment is kept separate from the original PS3 game.

Does the tutorial result apply to the official release?

No. It uses an integration stack and local changes. Stock main has a separate record.

Are the Linux/RADV menus a gameplay result?

No. That run reaches character creation, with artifacts; gameplay and audio quality remain untested.

Demon’s Souls on PC: is this a complete playthrough?

The selected reports establish only their recorded scenes and stopping points. None of these entries establishes full-game completion. Read the original report before extending its scope.

Demon’s Souls on PC: are these minimum requirements?

No. The hardware belongs to a particular reported build and test. It is not a minimum specification, a recommendation for the official PC edition or a prediction for another machine.

Demon’s Souls on PC: which game edition is tested?

Demon’s Souls reports here concern the PS5 edition identified by each title ID. Results from another console generation or the official PC edition must be kept separate.

Has Port Record reproduced this test?

No. These are reviewed community reports. Follow the original source for its complete environment; our review date is not a test date.

Demon’s Souls on PC: prepare the same build

Use the title’s build and patches as your reference. These tools prepare input and compare records; they do not reproduce a test.

To investigate Demon’s Souls on PC, start from the source attached to the exact platform and build record. Preserve the local patches, game version and observed scene before comparing a new result. A source update can change the context after this review.

Sources