PORT RECORDANYPS5 GAME REPORTS
INDEPENDENT COMMUNITY RECORDREVIEWED 2026-10-17 · RELEASE v0.1.2
DATA SNAPSHOT 2026-10-16RELEASE v0.1.2 · OCT 14Release notes ↗

Upstream implementation coverage

MeasureReported snapshotMeaning
Library functions3,292 / 3,706 · 88.83%Implementation coverage, not a playable-games rate.
Shader instructions1,166 / 1,166 · 100%Recorded instruction coverage, not full rendering correctness.

Read 2026-10-16 from the upstream progress data ↗. This page is a snapshot, not a live counter.

Selected game milestones

  1. Ghost of Yōtei · Separate Linux/RDNA4 run records an OOM stop.

    Original evidence ↗
  2. Gran Turismo 7 · Separate RTX 4090 stock-main failure report posted.

    Original evidence ↗
  3. Demon’s Souls · Linux/RADV follow-up reaches character creation with visible artifacts.

    Original evidence ↗
  4. Ghost of Yōtei · Windows experimental runs reach the opening scene and setup screens.

    Original evidence ↗
  5. Demon’s Souls · Source update distinguishes stock-main loading failure from the patched tutorial result.

    Original evidence ↗
  6. Gran Turismo 7 · Music Rally and later performance updates retain the local-branch scope.

    Original evidence ↗
  7. Gran Turismo 7 · Bring-up thread opened with the local integration environment.

    Original evidence ↗
  8. God of War: Sons of Sparta · Upstream-based title-screen report explains filesystem and plugin fixes.

    Original evidence ↗
  9. God of War: Sons of Sparta · A follow-up reports repeated crashes during a two-hour session.

    Original evidence ↗
  10. Grand Theft Auto V · Opening report updated with 27–28 FPS prologue observations and a separate main comparison.

    Original evidence ↗
  11. God of War: Sons of Sparta · Opening gameplay report posted; exact test date is not stated.

    Original evidence ↗
  12. Grand Theft Auto V · Per-title bring-up thread opened.

    Original evidence ↗

A merged PR or a higher implementation percentage does not establish a game’s status. Read the exact test report.

What the AnyPS5 progress snapshot establishes

AnyPS5 progress combines dated engineering work with separate per-game observations. A higher implementation counter does not mean the same percentage of games is playable.

Read AnyPS5 progress beside the original source date and build. A merged change may fix one path while another scene still needs an unimplemented function. Keep release notes separate from experimental results.

For a practical next step, choose a game report rather than treating AnyPS5 progress as a system-requirements calculator. Preserve the platform, patches and limitations that belong to that observation.