Controllers use SDL mappings

The project supports SDL-mapped game controllers, including sticks and triggers. A game accepting a controller in one community test does not establish that all devices or title-specific features work.

Keyboard and mouse overrides

Use anyps5-input.ini alongside the converted program. The tagged input guide lists action names, key/mouse syntax and defaults. Keep a copy of any existing configuration before editing it. Actions without an override retain documented defaults.

If movement or buttons do not work

Record the controller, SDL/backend environment, configuration file and game build. A scene rendering correctly while input is unverified remains a rendering milestone. Test one simple mapping at a time and retain the exact result with its source report.

Sources

Prepare your next step.

Use the local tools alongside the upstream documentation.

Open tools ↗