AnyPS5 Windows setup: choose matching files
Take relinker-v0.1.2.exe and prx-windows-v0.1.2.zip from official downloads. Extract the PRX archive without separating its supporting DLLs. Prepare a clean executable and the title’s module directory.
2. Convert from PowerShell
.\relinker-v0.1.2.exe --windows 'source/input.elf' 'output/app.exe'Create your separate output directory first. Add --to-intel for supported AMD-instruction conversion on Intel hosts. This cannot translate instructions generated by the game at runtime. Use the command builder for your paths and optional registry/diagnostic switches.
3. Arrange the files the output loads
output/
app.exe
libs/
<Windows host PRXs and supporting DLLs>
app0/
<original title resources>
eboot.bin
sce_module/
<converted title modules>Keep the title’s original resource tree, including metadata it expects. The relinker prints converted module paths; retain that layout rather than placing original PS5 libraries into the host-library directory.
4. Launch the converted output
.\output\app.exeRun from PowerShell to preserve the first error. The converter invoked without arguments prints usage and exits; that behavior does not mean it has prepared or tested a game.
5. Diagnose the failing stage
Error 126 can mean a PRX dependency DLL is missing. Error 193 can mean a console PRX has been placed in host libs/. A direct-memory allocation failure concerns the system commit limit, not a universal minimum-RAM figure.
Documentation-derived instructions; this site has not independently benchmarked a Windows game run.
Sources
Prepare your next step.
Use the local tools alongside the upstream documentation.